Re: Re: MCNSA Hunger Games

Front Page Forums MCNSA MCNSA Hunger Games Re: Re: MCNSA Hunger Games


Right, I’ll try to answer your questions, Nad, the way I see it should go.

DevilsDan’s second post: one-time thing, yes. This can’t be a minigame, it simply takes up too much time, and may even run a full week (or we could limit it to weekends, but that would split gameplay a bit much?) However, in sessions? Would, at the end of the first session, your position be saved? Because someone who builds an amazingly clever stronghold on Day 1 that needs to trek back out to it on Day 2 or 3 would be quite disheartened to learn that someone else has got there first and burned it to the ground in their absence.

I expect the first one, as people are inexperienced, to be quite short since there’s no HP regen besides golden apples and potions, however, as people get more experienced, the games could drag on for a bit, so sessions indeed may be needed. Perhaps, we could let losers become “game masters” as well, so they have something to do, the process is probably sped up and more lulz are had? As for the position saving, that’s kind one of the big reasons why I think it needs a different server – things would flow times easier. If we were to do it on MCNSA we’d probably need some kind of world pause/unpause plugin.

Also, we would need to set aside rules, and we might as well do so soon, because once multiverse is opened (assuming this idea is even possible) we would be a bit impatient to start the actual games, instead of coming up with the critical ideas now, instead of, say, a month ago, wasting a lot of time. The last thing we want is to be halfway through the games when a map change occurs. So figuring out how to progress the games immediately would be the best choice, probably. Would firespread be enabled? How long would each session last? How many people can participate? Is a limit even a good idea? Would it be in this world or another? Can non-gamemaker admins spawn themselves full diamond, like I saw in the last hardcore map wars?

Please consider all of this!

Firespread – yes, definitely. I’d expect a session to last at least an hour, maybe two. I think any number of people can participate, as long as the map size is proportional to them(I’d say about 125×125 area per one player). World definitely needs to change each game since some player may know a mineshaft location or something and that might give him an edge, plus, the variety factor comes in here, too. Not sure about if they actually can do that, but that definitely shouldn’t be allowed by the rules, lol.

So, with that huge list of problems, if we were to run this exact version of the game we’d probably HAVE to get another server.