The new XP system, how rediculous is that? You get xp from mining and smelting now. Does it make things too easy? I’ve always felt that the trial of either finding an xp farm, or making one – would be the challenge in gathering xp. On the other hand, I’m sure a lot of people think that being idle while waiting for mobs to spawn is boring as hell. How do you lot feel about this?
I’m actually really looking forward to this – I’ve never been an engineer kind of player, and using grinders (and even making them) has seemed very boring and game-killing for moi.
As for WorldGuard protecting Testificates… I don’t know the details on that, but I’m sure we’ll work it out.
EDIT: Some really cool other things in this update, it seems. Adventure Mode, creative mode improvements, large biomes, new temples, starting chests…
Two questions I have: the first link Peeble posted has this in it: “made Singleplayer use a local multiplayer server”
Does that mean any major changes in modding, etc for single player?
Oh, and now apparently cauldrons are filled up with rainwater. Is it currently possible for water buckets to be filled up from cauldrons? If it is, might be helpful if you’re somehow stuck in a large biome without a river/lake/ocean nearby… 😛